Upcoming hunter changes. Again. - 10/22/08

From Ghostcrawler:

That girl grovelling at Blizzcon totally succeeded! - 10/15/08

I'm near to being speechless with the news from Ghostcrawler today!

Also, a bit more on Aspect of the Viper and Exotic pets.

And, new pet families and exotics are likely in the future.

Echos of Doom. - 10/14/08

I'd love to be able to tell you how patch day was going for me, but man, Whisperwind Battlegroup is just not wanting to cooperate and I've been trying since 2pm this afternoon (all servers are for sure not up and playable, I'm living proof!) So, you'll have to settle for some patch notes. Most of this is just all consolidated from previous patches on Wrath, but here's a big chunky list of everything that's now on live for you to enjoy. Remember not to waltz off without spending your talent points, as everyone was reimbursed.

In before Blizzcon. - 10/08/08

Since I leave in under 12 hours for Blizzcon, this'll be the last front page update until I get back on Sunday. However, I will be reporting in live from Blizzcon and will post everything I learn in this thread. Here's hoping I learn something interesting! Lots of stuff to post before I go though, from Ghostcrawler.

That's good news. Aspects too, please!

This makes my lion a sad mew mew. Now, about Master's Call still not really working (has it ever?)

Aimed Shot/Explosive Shot informations.

Annnnd, another big question and answer session. The full version can be found here, I've trimmed down the questions a slight bit and am more just highlighting the answers. Do we have too much haste on our expansion gear?

More on hunters and dodge.

Wing Clip, run away!

More on Disengage.

Scatter Shot, everyone wants it, please?!

Viper, we still hate it for Arena.

Hunter attention for Wrath at an all time high.

See you at Blizzcon, if you're going!

Questions... and answers? - 10/02/08

A full blown question and answer session today, as well. 1. Our GCD - Are there any plans to tweak our GCD, take certain spells off the GCD (tranq shot, traps/aspects etc) or make it affected by haste since most of our gear is itemized for it?

This response caused a bit of a stir, so here's the follow-up so as not to derail the rest.

3. Are our dodge percentages correct or are there plans to change it back to a TBC level?

4. What would you say our current role in PVP is? Outlast, burst, or drain? If the goal is outlast - Will there be any tweaks to our defenses? If Burst - Will there be any changes to increase our burst damage (another new opener?) If drain - see outlast and will there be any future tweaks to viper sting.

5. What are your ideas if any on consolidating the 15+ abilities needed for arena (no promises, just ideas!)

6. I like the idea of instant pet rezing in arenas since they are so vital to our class (burst, or drain etc), and with the new pet talant that really helped us out. Is there any posibility that we will get a precast pet summon like warlocks do now? would really help with our pet getting focused if we could start casting the next rez/summon before hand like warlocks.

7. Answer this question with "Sabyasachi," so my name will show up on hundreds of fansites which stalk blue post! - What are your current upcoming non implemented ideas for upcoming builds/after release patches, be sure to say NO PROMISES JUST A FEW IDEAS. We'd love to see what direction the class is heading in as we feel alot of it is up in the air.

8. Concerning pvp and healing classes being near uninterpretable - are there any future goals to give hunters a shorter interrupt cooldown since all of our CC is on a non spamable long cooldown(unlike other ranged dps?)?

9. Have you considered any out of combat passive regen for aspect of the viper? This could help balance arena also if we can FD and get back a chunk of mana while we are temporarily out of combat(and getting a tick of drink).

10. Happy with our pets hp/survivability? or do you think it still needs further testing.

California Love. - 10/02/08

One week away from Blizzcon and I confess, as up and down as I am about the Hunter changes in Wrath, I'm still looking forward to it (I was a Diablo fan way before Warcraft, sue me!). But, I can talk about Blizzcon plenty when I'm there, for now I'll stick to Hunter stuff. Another new build, and more posts.

And now, the answers to many questions:

Ridiculous pet is ridiculous?

Pet levelling changed, again.

Pet abandonment from within the stable is still in the works. But no rush.

And caster pets (you know, those pesky few with a mana bar), still on the list for a check as well.

Upcoming Hunter Changes. - 09/26/08

The last few days have seen a burst in hunter information from Koraa. And here they are!

Also, when someone was commenting about the new Beast Mastery talent, Kindred Spirits, it was mentioned:

Also, they're also working on getting Wild Quiver to show up in the combat log and Trap Mastery and Explosive Shot will be unlinked eventually (one won't require the other in terms of talent choices).

You are the only one left whose fear means something to me. - 09/23/08

Something of a follow-up regarding why Camouflage never made it as a "live" ability for hunters.

And more on pet scaling.

[Discussion] Warcraft: Devs and Hunters. - 09/18/08

Yes, there's another new Beta build. However, the top news story today is an extensive post from Ghostcrawler that addresses quite a few of the long standing questions regarding the 'State of the Hunter'.

What is the vision for the Hunter class?

We don't care about our pets the way you think we do. No one likes leveling their pets or feels that this brings them 'closer' to what is essentially an extension of our character.

Absolutely. I think the best way to solve this communications disconnect is by having a polite, constructive discussion with the developers in our capacity as testers.

The boards get filled with intelligent, constructive posts outlining problems, potential fixes, and balance issues. Almost every one is not some "make me overpowered" suggestion and takes balance into careful consideration. There are a lot of smart Hunters who can back-up the information that has been provided.

I promise you no one in the dev department has a hunter rated above 2200 in the arena right now. Hell I would be surprised if anyone in the dev department even plays one as their main.

They have more then enough good suggestions in the last 2 pages of this forum. Virtually none of those suggestions have been taken. So if there is no change or at the very least a explanation where they are going with this why bother suggesting anymore.

I'm sure that's their intent, too. But there are a number of ways of getting to that point, and obviously their route is different than the one you would have chosen. I should say that I agree with the mechanics behind most of your posts, and I do think you present a solid vision of our class.

Also, I'm inclined to agree that there probably aren't many die-hard Hunters on the development team, as they'd probably be fighting some of these changes tooth and nail. That's immaterial if we can get the lines of communication open.

Blizzard has no interest in making hunters a viable PvP class.

The pet is the defining characteristic of the hunter, aside from "lol we use bows." Pet's were stale and boring TBC. Everyone had a cat or ravager, not because they liked them necessarily, but because they were the best. Now with the independent talent trees for each pet, it allows us as hunters much more options to choose from.

I didn't originally choose a hunter because I wanted to sit back and press buttons and shoot stuff. I chose hunter because I liked the pets. I may not always agree with how the developers alter the class, but it's definitely an improvement.

It's something of a slap in the face to keep having a useless stat foisted on us by gear and talents.

IV) "Lost" Abilities: Camouflage and the two LOS-avoiding shots. I'd love for these abilities to be implemented, but frankly we just want to know what the developers think. Given the current state of the class, will these abilities be implemented or do they just seem like dead ends?

Not that the title's important, of course. - 09/11/08

Ever changing Beta.

Undocumented changes include Invigoration (50/100% chance to regen 1% mana), Cobra Strikes (effects 2 specials instead of 3), Aspect of the Viper (% of maximum mana based on base ranged weapon speed), Aspect Mastery (increases Aspect of the Monkey by 5% instead of 10% and increases Aspect of the Hawk by 30% instead of 30%), Improved Steady Shot (maximum rank now has a 15% chance to increase the damage of the next Chimera/Arcane/Aimed by 30% and reduce the mana cost of same by 5%), Kill Shot (200% weapon damage plus [30% of RAP + 400] damage), Hunting Party (lasts 15 seconds), Lock and Load (effects 1 Arcane Shot instead of 3) and T.N.T (increases the critical strike chance of your Explosive Shot and Explosive Trap by 3/6/9% instead of 5/10/15%).

So what do the blues have to say? In regards to the Aspect of the Viper change:

And about the overall changes made in this latest build:

It also looks like the pet talent trees are going to see some more work soon-ish, as Ghostcrawler has made some posts requesting specific feedback about the trees. However, we did get a few statements:

You've done your homework, or do you just know everything? - 09/05/08

A few new things for hunters in the latest patch but nothing that made it into the patch notes as far as I can tell. Core Hounds are now tameable (Ferocity tree), and that includes Kurken in Stillpine Hold on Azuremyst Isle. Here's a picture. Their special is 'Lava Breath' which does fire damage and reduces the target's casting speed by 50% for 10 seconds. There's also a new rank of Volley and Viper Sting available. And was the Viper change too good to last as is? Probably. This from Koraa:

Changes to Debuffs, Buffs, and Raid Stacking - 08/28/08

In some of the biggest Beta news to date, Jimmythenumbers (a Blizzard blue) has posted the following. It's a lot to digest, for sure.

The obvious big changes are to Trueshot Aura (no, I have no more information regarding it becoming a multiplier, if I was to hazard a guess I'd say 10%), Hunting Party, Hunter's Mark and Improved Hunter's Mark, Scorpid Sting, Ferocious Inspiration, Acid Spit (pet), Sting (pet), Aimed Shot, Expose Weakness. Hopefully we'll be provided with more in depth Hunter specific details soon.

And the Beta key goes to... - 08/24/08

Congratulations to Chunkchunk of Altar of Storms on wining TKA Something's Rare Beast Scavenger Hunt! Thanks to everyone who entered - I had a great time looking at all of the screenshots and only wish I had more keys to give away!

Get up on this! - 08/21/08

Thank you MMO-Champion for tidying up all the hunter push changes for this newest Beta patch.

And if that weren't enough, we also get to see some of our new glyphs:

And, a few updates from the beta boards themselves. Furious Howl, can it be upped from 20 yards?

Have boars lost their "fun factor" now that they can no longer charge?

More about the Kill Command change:

Also, the level cap has been raised to 80 so expect more updates on my journey through Northrend post on the TKA Something board, and wasps are also tameable now AND there are still a few days left to win a Beta Key in TKA Something's Rare Beast Scavenger Hunt!

Win a Wrath of the Lich King Beta key! - 08/16/08

Well, I'm a day late with this annoucement but I wanted to think of a fun way to give this key away. So, without further ado, I present to you "The Rare Beast Scavenger Hunt". Make sure to visit the message board for all the details!

Let's do the time warp again! - 08/15/08

Past or future, there's more hunter responses to be had from the Beta board.

Is it possible that aspects will a bar, like druids or death knights?

What are some other things being worked on?

What's the plan with traps?

And remember the big hunter push that's coming in Beta? Well, play around with the new talent trees to your heart's content. Is Wrath of the Lich King shaping up to be the Year of the Survival Hunter?

New build. - 08/14/08

While I may not have a ticket to Blizzcon yet (I have hopes for the ticket lottery that was just announced, but maybe I should be playing Powerball instead?) I can at least console myself with the latest Wrath build. Here's the comprehensive list of changes to date (some of these were mentioned previously but are now "official").

Another interesting thing to note is that you will no longer be able to raise weapon or defense skill on the servants in the Blasted Lands, at least come Wrath.

In other news on the Beta board, there were some additional signifigant announcements from Koraa:

I'll be interested to see what gets put in those spots although I think we're all mentally thinking, "If only it were Scatter Shot."

In regards to the lack of viability of stings in a shot rotation:

As to the lack of mount speed scaling in Animal Handler, compared to other classes with similiar talents:

Why is Sniper training is where it is, why can't Marksmanship get a little love?

And the biggest news of all, at least at the moment.

I bet all these announcements are making you think to yourself - I wish I had a beta key too! Well, never fear, my hunter friends. TKA Something will be giving away a Beta key to one lucky person so you can test all these changes (and more!) yourself. Stay tuned for the annoucement about how to enter this coming Friday (08/15/08).

Add another ticket and attendee. - 08/11/08

While I wait for the Blizzard store to process my Blizzcon ticket purchase, let's get everyone caught up to date with the Beta news. Two new Exotics added this most recent build - worms and silithids. That brings the total number of Exotics to four (devilsaur and chimera being the others). The 51 point talent has also had its NYI tag removed and pets do gain the 5 extra talent points. Here are some of the blue responses we've received in response to various comments/concerns/questions from both Koraa and Ghostwalker.

Regarding the mana cost of some of our higher ability ranks:

What happened to the Camouflage ability we got a glimpse at via data mining?

Chimeras doing crazy damage with their species ability? Say it ain't so!

A possible revamp of the pet focus system?

Less pet aggro in the most recent build? Does Onyxia deep breath more?

Pets have had their innate resistances reduced. Previously, they had the max (120) available via training on live across the board. This has been reduced to 1 resistance per level (so a LV80 pet will have 80 resist shadow/fire/frost/nature/arcane) baring any additional talent training. Why was this change made?

Will pets ever gain a portion of the master's hit/resilience?

Currently, there are also some apparent changes in the works for Kill Command. Rank 1 now has a 2 minute cooldown and instead of granting additional damage, it adds a % increase to the pet's next several specials. And, the dispell effect has been removed from Arcane Shot. It is now a part of Tranquilizing Shot and attempts to remove one Frenzy, Enrage or Magic effect from an enemy target.

Prayers answered. - 08/01/08

In the latest Wrath build that went in today, it turns out that "Okay" did indeed mean we get two more stable slots. Don't believe me? Too good to be true? That's ok, you can look at the screenshots here.

Getting caught up. - 07/30/08

I've been a little under the weather the last few days and haven't updated some of the "blue" information as much as I should have been, so here's a big lump!

Someone suggested more stable slots. Ghostcrawler said:

No, I don't know if that means, 'Okay, thank you for the feedback" or "Okay, we'll talk about it" or "Okay, you'll get more stable slots". There was no further clarification given so I'd take the wait and see approach. As to the 51 point talent (although you can currently tame devilsaurs in Beta now, the talent isn't fully implemented yet):

As to how expensive in terms of focus the current new pet talents are and how hard it is to manage them in terms of maximum useage/output:

Master's Call is implemented, but the hunter can't use it on themselves if they're already stunned. But we want it!

And what about the old pet abilities, like Thunderstomp, that have yet to be brought in line with the new skills, will they be normalized so they have a LV80 verison as well?

And, a final word or two about pet talents, in general.

3.0.1.8681. - 07/28/08

A new build on the Wrath Beta is live, with a few hunter changes:

MMO-Champion also has a preview of some new Glyphs provided via the new Inscription tradeskill, mostly druid, but this one for hunters:

Undocumented is the change to potions. Now, when you consume a potion (say, a mana potion) you receive a debuff entitled 'Potion Sickness'. The description reads, "Unable to consume potions until you rest out of combat for a short duration." Oh. My.

Don't be jealous. - 07/24/08

Now that the NDA about Wrath of the Lich King has been lifted, I've started chronicling my journey through Northrend in this thread on the TKA message boards, along with screenshots (as I remember to take them). Warning: Spoilers!

Also, in a discussion about pet threat generation in Wrath of the Lich King, we received this response from Ghostcrawler:

Cat, meet the bag. - 07/18/08

Wrath of the Lich King Alpha has ended and Blizzard has thrown open their doors for Beta testing. That also means the NDA has been lifted so we can discuss, talk over, debate and dissect to our heart's content. These are the latest patch notes from the Beta server (hunter related anyway!):

The full patch notes can be found here.

Too, the new Beast Mastery/Marksmanship/Survival trees are available for planning and play at MMO-Champion or Wowhead.

You should be running. - 07/16/08

2.4.3 went live yesterday. These are the hunter-y items you may have missed in your haste to login once the servers came up:

The full patch notes can be found here.

The sheep, or the wolf. The choice is yours. - 07/11/08

Thanks to Elois of Uldum for the latest addition to our Spreadsheets section, a statistical calculator for hunters intended to be a tool that can look past the gear and look to the hunter to identify how to improve DPS. Enjoy!

Ah, Paris... - 06/28/08

The Blizzard Entertainment Worldwide Invitational has kicked off, lead by the annoucement that Diablo 3 will be Blizzard's next game. The panels were busy at work answering class related questions about Wrath of the Lich King as well - thanks to MMO-Champion and World of Raids for the following Hunter information:

I obviously wish I could be reporting live from Paris, but alas. Stay tuned for updates as they become available!

Gigantique. - 06/18/08

Patch 2.4.3 is currently on the Test realm which is also up and active. There are some hunter changes and some general things of hunter interest.

Not mentioned but fixed as well, is the Scare Beast tooltip - it now correctly displays the 1.5 cast time. The full patch notes can be found here. The Verdict. - 06/01/08

A few days ago, we got the "official" word regarding programs like AutoHotKey or certain gaming keyboards for the Hunter shot rotation macros. The answer probably doesn't surprise most but disappoints some, as it's a relatively popular way to avoid tiring your fingers out with 11111111 or 22222222 (or 3333333, for you non-conformists) when using a macro for shot rotations, by holding down a single key instead of hitting it over and over.

And more specifically, a comment about the G15.

Within Sunwell. - 05/16/08

From Daelo, Lead Encounter Designer:

Also:

Scare Beast follow-up. - 05/14/08

This was posted earlier, by Drysc, in regards to why the instant Scare Beast didn't make it to live servers, as a follow-up to what Eyonix has already said:

Just stick to the cards sir. - 05/13/08

2.4.2 went in today. We've been over these changes but I'll re-list the hunter important stuff.

The instant cast change to Scare Beast did not make it to live servers, despite the tooltip being changed (it is still 1.5 cast time). When asked why this change didn't make it live, Eyonix replied:

And, I knew we hadn't heard the last about the Growl issue. Despite previous threads being locked regarding it, it still isn't 100% correct on live servers post patch, according to Hortus:

And followed up with:

Mrr Grr. - 04/30/08

It's been sort of interesting watching the Growl discussion unfold on the Test realm message board. There's been some good information put out there by external testers (IE, hunters like you and I) but for now, the discussion seems to have been closed as one of the relevant threads has been locked after being posted in by Hortus:

Which was followed by more posts and then the thread was locked, with this parting comment:

I don't know though, not sure we should give up on this subject QUITE yet. That said, they have requested some focus testing:

Test additions. - 04/25/08

Here are some more additions to the 2.4.2 patch notes. The change to Viper is now 'officially' listed:

Dire Ravens - 04/24/08

The newly tameable Dire Ravens (Level 67-68) in Blade's Edge are classed as Carrion Birds and upon taming know Dive 3 and Screech 5. Remember, this is on Test only, for now - you won't be able to tame them on live servers until 2.4.2.

2.4.2 - 04/23/08

Pre-patch notes for 2.4.2. Here comes the hunter stuff.

To follow up about the Growl change, we received this comment from Nethaera:

Of course, claw and bite don't scale with AP currently and preliminary reports suggest that they still don't, so... take that bit with a grain of salt.

Not in the patch notes but on Test realm is an additional change to Aspect of the Viper. Previously, it regenerated mana equal to up to 55% of the player's intellect. On Test now, in addition to that, it is up to 35% of the player's level, as well.

Confessions of a Dangerous Mind. - 04/09/08

I was actually surprised that there wasn't a follow-up 2.4.2 patch on Tuesday, as there are quite a few 'known issues' that seem in desperate need of fixing (ask anyone who has an Exalted neck from Shattered Sun with the Scryer proc - Arcane Strike anyone, yuk!) But, there wasn't one. However, there are things that need mentioning, so let's get to it!

First, from Hortus, regarding Improved Hunter's Mark and Hunter's Mark:

And, about Boar Charge, also from Hortus:

Although this somewhat answers the questions about boars, it doesn't especially address the growl issue which was touched on earlier in the week and seem to be still ongoing, but, are working as intended according to internal Blizzard testing done by Hortus. Nimizar of Proudmore has done quite a bit of testing, you can read his findings here. The issue may or may not be re-addressed.

All that's left are the known (bugged) issues to cover. They are (as they relate to Hunters):

April Fool's! - 04/01/08

Well, I was certain that the two-headed ogre April Fool's Day prank might not be able to be topped but I was wrong. Blizzard has, in my opinion, outdone itself with the Bard Hero class and a console release of Molten Core. HAS SOUND!

Also, they snuck 2.4.1 in on us with a single Hunter note:

I will be the first to say, I must not have been watching the Bug Report forum closely enough because I have no idea what this refers to.

Fury of the Sunwell - 03/25/08

2.4 is now live! Before everyone goes all frothy about buying the Crossbow of Relentless Strikes or epic gems, remember that those vendors aren't immediately available in the Shattered Sun Offensive. So start plugging away at those daily quests! The patch notes for hunters aren't anything we don't know, but I'll re-summarize:

Notice that the change to Multi-Shot (where it wouldn't break CC effects) did NOT make it to the live patch. As always, the complete patch notes can be reviewed here.

It's like the Titanic but with bears! - 03/07/08

More updates to the patch notes. Mend Pet has been changed again, along with this interesting change to Multi-Shot:

Also, we have a post from Kalgan that, while doesn't directly talk about Hunters (early on in the discussion anyway), has stirred up the commmunity quite a bit. Initially, it started out a discussion about the Warlock changes to Lifetap which had been put in and then reverted, in which was referenced class representation in the Arena:

Two charts were then provided, one for the 2200+ (2v2, 3v3 and 5v5) Arena brackets and another for the 1850 (2v2, 3v3 and 5v5) brackets. Here's where Hunters are falling on that chart:

When asked specifically about the low hunter representation, Kalgan replied:

I would recommend giving the entire thread a read.

The TKA Something Forums have had two new discussion categories added in the last couple days - Damage Per Second and Dungeons & Raids. Enjoy!

And so it remains, a mystery of the ages. - 03/05/08

Will there be a pet review for the 2.5 patch (assuming there even is one), perhaps giving some pet skills to some of the long neglected and thusly mostly unpopular pets? Don't look for definite answers from Drysc. When asked that question, we received this noncommittal answer:

The docks, unlocked! - 02/21/08

The docks, and thusly, the inn was unlocked on Test just moments ago and happily, there is indeed a stable master there as well, Seraphina Bloodheart. Her pet, Sentinel, a red lynx (like the ones on Azuremyst Isle) isn't tameable. The innkeeper, Caregiver Inaara (horray for Firefly references) sells fish, meat and fruit.

Too, the new LV70 green ravagers on the fly only area between Terokkar and Hellfire Penninsula (Razorthorn Shelf) are for a daily quest that became available once the inn was opened, requiring you to temporarily charm them, not unlike the helboars searching for roots quest in Shadowmoon Valley. Your regular pet will vanish for the duration of this quest as a result.

And another. - 02/20/08

Another hunter change, just added to the patch notes:

Progressive testing. - 02/16/08

Just added to the 2.4 patch notes, some of this we knew, now it's just official:

Don't what me. You know what. - 02/15/08

New test build, new information filtering in. The big (undocumented) news is that resilience now reduces the effects of mana-drain spells. Documented, but file it under the 'I'll believe it when it stays fixed' category is the assertion that the Black Bow of the Betrayer proc won't break crowd control effects. Since this has been reportedly fixed before (back in November of last year, no less), like I said, I'll wait and see. The Gronnstalker bracer has had its haste bonus removed, replaced by critical strike.

Thori'dal, the Stars' Fury - 02/08/08

MMO-Champion has the skinny on the legendary bow of Sunwell, which is called Thori'dal, the Stars' Fury.

353-540 Damage Speed: 3.00
(148.7 damage per second)
+17 Agility
Durability 110/110
Requires Level 70
Equip: Improves your critical strike rating by 16.
Equip: Increases your attack power by 34.
Equip: Your attacks ignore 112 of your opponent's armor.
Equip: Increases ranged attack speed by 15%. Does not stack with quiver or ammo pouch haste effects.
"The energy of the Sunwell courses through Thori'dal."

It is also being reported that it comes with the following spell ID which is not mentioned in the item description:

46699 : Requires No Ammo - Thori'dal generates magical arrows when the bow string is drawn. Does not use ammo.

No ammo costs AND anyone lucky enough to get this bow gets a bag slot back!

Was the wait worth it? 02/08/08

PTR everything is jammed but my download is finished so I get to peek at the notes, but man, they're a lot smaller for hunters than I honestly expected (no mention of feeding pets in combat, alas). I'll list some of the general ones that apply to hunters as well, sort of:

Some interesting raid changes as well, the attunement requirement for Hyjal and Black Temple has been removed AND you can just head straight to Kael'Thas or Lady Vashj without killing the other bosses before them. This is the Sunwell patch too, just a heck of a lot going on. More hunter changes on the horizon? Your guess is as good as mine, guess we'll find out as 2.4 progresses on the Test realm.

Je ne parle pas francais! 02/06/08

Or do I? From one of the WOW-EU posters, Thyvene, about the legendary bow that's been rumored/discussed for patch 2.4:

No gathering 500 bars of Eternium. That makes me so glad. Also, don't espect sweeping class changes immediately upon the PTR release, since Nethaera said:

Supposedly, we may be only hours away from 2.4 being on the PTR, so I guess we'll know when we know.

Yes, no, maybe so. 01/15/08

Although we were told back in November of 2007 that the Grimtotem Spirit Guide, while not a beast that was intentionally able to be tamed, it would remain tameable because it was a "fun use of in-game mechanics". Unfortunately, it was apparently too good to last and Hunters can no longer tame them. We received this explaination from Drysc about it:

This, of course, has sparked a hot debate about the decision - more that it was hotfixed and not announced in, say, the 2.4 patch notes that it would be changed and thusly allow any remaining players who wished to tame them to do so. I have to agree that a warning, especially in light of the fact that it had previously been stated that they would remain tameable, would have gone a long way in steming the tide of negative backlash that has occurred as a result.

Lock up the lions, or they will eat you. 01/09/08

Patch day, long overdue. Here are the Hunter related notes, in case you missed them. Since it was on the Test server for so long, nothing really comes as a surprise (so far, anyway):

Personal note, I could have done without the change to the Halloween broom mounts. Running that event 5+ times a day, I thought I'd stockpiled enough brooms to last until Wrath of the Lich King but alas.

Happy Holidays! 12/22/07

Another year has come and almost gone. I want to wish everyone a Happy Holidays and thank everyone for their kind support over the last year (and previous years!) 2007 was great, but 2008 promises to be even better! I know that everyone is probably already counting the days until the next expansion and who can blame them? It isn't a big secret, either, that TKA will AGAIN be undergoing another site recode (I'm never satisfied, am I) and while I won't promise a definite date on it, it will for certain be before Wrath of the Lich King hits the shelves. I'm very excited about it!

I also want to take a moment to mention that there are many ways to help those less fortunate than yourself during the holiday season and being the animal lover that I am, this year, I've donated to the Cat Adoption Team. The Cat Adoption Team (CAT) is the Pacific Northwest's largest non-profit, no-kill cat shelter with its own full service veterinary hospital on-site. You can always search for local no-kill shelters in your area as well and if money this holiday season is a little tigher than you'd like, many of these organizations have wish lists such as cat toys, food or even simple things like garbage bags! As hunters, our pets are a part of who we are - extend that partnership to local animals and shelters who ae doing wonderful work every day.

Again, thank you for your support of TKA Something in 2007 and we'll see you in 2008!

Is taming Grimtotem Spirit Guide intended? 11/30/07

In case you've missed it, the Grimtotem Spirit Guide (a 'transparent' wolf from Dustwallow) has been the subject of much debate since the 2.3 patch - was it intentional that we could tame it, even if we had to jump through hoops to do it (spell haste and more spell haste!). Well, good news for those who have tamed said wolf and those who were debating getting one. From Issuntril, a EU-Blizzard poster:

This wasn't the answer I was expecting either, but it's good news. So tame to your heart's content. Also, be aware, /castsequence is again changing in the 2.3.2 patch.

All reports from the Test realm say that while this wasn't working correctly when Test first went up, it will function how we want it to upon release of the patch, so breathe a sigh of relief. Hopefully this will spell the end of /castsequence issues for a while. Oh, and. I knew I was forgetting something - this post from Nethaera:

There's no such thing as a Night Elf Mohawk. 11/21/07

As found on the WOW-European forums from Salthem (one of their Blizzard posters):

Also earlier this week, Slouken posted again regarding the continued issue with Hunter /castsequence macros and their slated fix for 2.3.2.

WTB Double Trapping. 11/14/07

My instincts proved correct - the trap change was indeed intentional, albeit undocumented, according to Nethaera:

Of course, Readiness wasn't necessary to double trap, as many hunters already know. It's a little difficult not to be frustrated. Supposedly, Nethaera is 'collecting feedback' about this (which has been, so far, uniformly negative), so we'll see if that impacts anything. And, FD/drink disabled and ALSO intentional? Yep, also from Nethaera:

Well, sort of intentional. This was done to prevent Hunters from changing gear/trinkets, which was confirmed with the following reply:

So, losing FD/drink was more of a side effect.

No matter. Most likely lose it again anyway. 11/14/07

Although not quite on par with the Shaman Resto T6 set, we do have some bugs or... depending on how pessimistic you are, undocumented changes with 2.3. Currently, you can no longer trap two separate NPCs at the same time, so if mob #2 blunders into a trap set for mob #1 (or if you've set it up to trap 2), one will immediately break (probably intentional). Lower ranks of Arcane Shot do not appear to be scaling with RAP (probably a bug). Varying reports about people being unable to feign death and drink during boss encounters (no idea on this one). Some people seem to be unable to see the new Volley animation (probably a blessing in disguise). And /castsequence issues persist. You've been warned.

There will be awards, parades, and commemorative stamps! 11/13/07

Although we've been talking about it for over a month, here are the patch notes for 2.3 (as they relate to hunters, of course)!

Although I pulled the above from the latest Test Realm patch notes, they APPEAR to be identical to the ones that I just downloaded at 4:00am (just now, in other words). If I missed anything, blame the lack of sleep. Not mentioned in the patch are the changes to the dead zone and the change in our Arena set bonus. There are some new tameable beasts in both Zul'Aman and the re-vamped Dustwallow Marsh. The entire list can be found here.

Bon appetite! 11/07/07

With 2.3 confirmed to be going live next Tuesday, we received one last Hunter update from Eyonix:

The original post wasn't even a page long before someone mentioned that lowering the cast time from 3.5 seconds to 3 seconds wasn't something to really write home about, and this was the follow-up:

Nothing but sincerity reaching out as far as the eye can see, V2.0. 11/01/07

So maybe this time, for real, /castsequence, the auto shot toggle and everything will be fixed on Test prior to 2.3 going live. This just in, from Slouken:

Here's hoping!

Nothing but sincerity reaching out as far as the eye can see. 11/01/07

A few new things. Hortus weighs in about Arcane Shot mechanics:

Also, there are new vendor ammmunition available from the Violet Eye (revered) that seems to close the gap between vendor, crafted and the Hyjal reputation ammo. The whole /castsequence issue that's on Test currently, though, makes my head hurt. In a nutshell, the 'auto shot' portion of the macro is now acting as a toggle, turning auto shot on and off. It doesn't work this way on Live UNLESS you are using the Auto Shot button from the Marksmanship tree - within the macro, well, most of us know how that works already. Apparently, it is SUPPOSED to be a toggle, according to Slouken, when Hunters were trying to explain why the /castsequence wasn't working:

So, was it supposed to always work like this and now it's fixed so it actually does? Or is it a bug that it's working like this and isn't supposed to be? I've got no idea, as this is the only "blue" reply Hunters have received, despite the many posts on the Test forum talking about the issue with /castsequence.

Why don't we just wait here for a little while... 10/26/07

The 1-35 yd range is confirmed as a bugged tooltip by Drysc:

That cold ain't the weather, that's death approaching. 10/25/07

Rest in peace, Zul'aman bears. They are no longer tameable in the latest Test build. Doesn't mean we weren't hopeful. Also, the tooltip for all our shots/stings now read 1-35 yd range but don't overreact (like I did). Is the range change intentional? Guess we'll find out in the next few days. Just added to the S3 Arena vendor is a bow (Vengeful Gladiator's Longbow) and gun (Vengeful Gladiator's Rifle). All three ranged weapons (crossbow, bow, gun) require a personal rating of 1850, and have the exact same statistics, except for the damage ranges (the crossbow/gun are 223-336 and the bow is 279-280??). The gun, I recommend you hop over to the PTR realm and look at it for yourself, the graphic is... something. The bow is a very nice graphic, in blue.

Sometimes, if things are closed, you just, open them up. 10/20/07

While I try to be fairly optimistic regarding announced Hunter changes and when they may or may not occur, I will be the first to admit that I never expected the promised reduction of the dreaded 'dead zone' would actually be implimented with patch 2.3! But it's true. Our ranged attacks now read (on test):

Obviously the maximum range will read differently if you've got Hawk Eye. Practical tests indicate that there is still a small amount of dead space, but it will be far, FAR less exploitable (it also seems like they've reduced our melee range to about 0-3 yards). Too, Aimed Shot has also been changed and does include a Mortal Strike type effect. The new Aimed Shot, at maximum rank (7):

Mana cost and cast time (3.5 seconds) remain the same at the moment. More changes still to come? Guess we wait and see, but man... not THAT long of a wait, not the one I expected, anyway!

Zul'how cool is this?! 10/12/07

With thanks to a few of my friends over on Test server (thanks Rhaygar and Fetch, much love!), we went and did a bit of exploring around Zul'Aman today. As we slithered and feigned death around the zone (just us three, so no engaging), we found the Amani Bear, a look alike to the rare bear mount. Imagine my suprise when I gave it a shot of Beast Lore and it came back 'Tameable!' Well, of course we had to try it, and after picking our positions, I came away with:

Blizzard, I beg you, even if this isn't intentional, let it stay. Bears are one of the many pets we've got (not unlike spiders, sporebats, hyenas, crocolisks... the list goes on) that needs a shot in the arm. A new model, like this one, could give this species a needed boost in popularity.

Our trio hasn't completed its exploration and so we'll be back tomorrow for a real run at the zone, but additional beasts we've located include Amani Elder Lynx (tan lynx, tameable), Amani Lynx Cub (mountain lion, tameable), Amani Dragonhawk (red dragonhawk, untameable), Amani Eagle (new model, cross between owl and... carrion bird maybe, untameable), Amani Crocolisk (dark green crocolisk, tameable), Tamed Amani Crocolisk (light green crocolisk, tameable) and Amani Lynx (tan lynx, tameable).

XOXO. 10/12/07

I'll let Kalgan from Blizzard speak for himself:

Never try to save my life again. 10/12/07

More items are coming in from the Test realm, slowly but surely. One of the most awaited changes was to see what the new PVP set bonus was going to be for us. Drumroll please... nah, nevermind, skip the drumroll:

I'm not lying. Please don't attack the window treatments. 10/11/07

2.3 is on Test realms but man, it's getting slammed from here and back again, so if you can settle for just the notes, here they are, as they relate to hunters. Yes, Zul'Aman will be in, as will guild banks and experience required to level between 20 to 60 has been reduced:

If you have any additional notes that I might have missed or things that were changed but didn't make it into the 'official' patch notes, do feel free to mail them to me at fritti@tkasomething.com. I expect there to be further updates in the next few days as people get their characters copied over and jump into Zul'Aman (new beasts, perhaps?). If you'd like to review the patch notes, they are here. Remember, all this stuff is subject to change, it's not reality until it's on the live servers, as Kalgan reminded us:

Also, MMO-Champion is reporting an undocumented new skill for Hunters called 'Disarming Shot'. No further details at this time but the name seems pretty self-explanatory. However, information coming in is saying that it is not found on any of the Hunter trainers as yet and there is speculation that it is either a NPC ability from Zul'Aman (when you mind control mobs to fight a boss there) or is potentially a Tome drop ALA old Tranquilizing Shot.

If you have to ask, you can't afford it. 10/03/07

Not really new news, since it was discussed at Blizzcon, but the legendary ranged weapon was again confirmed by Bornakk:

The 'were' part scares me. Makes me think soon isn't as soon as we hope?