Blood Elves

For nearly seven thousand years, the high elves cultivated a shining magical kingdom deep within the forests of northern Lordaeron. But five years ago, the undead Scourge invaded Quel’Thalas and drove the elves to the brink of extinction.
Led by the evil death knight Arthas, the Scourge destroyed the mystical Sunwell, thereby severing the elves from the source of their arcane power. Though the scars of that conflict are evident, the remaining elves have banded together and retaken much of their homeland.
Calling themselves “blood elves”, these grim survivors are committed to regaining the vast powers they once commanded. Inspired by the leadership of their beloved prince, Kael’thas Sunstrider, the blood elves now seek out new sources of arcane magic and the means of defending their land against the undying horrors of the Scourge.
Racial Traits
- Arcane Torrent: Silence all enemies within 8 yards for 2 sec and restores 5 + 1/Level% of your Mana. – Instant – 2 min cooldown
- Arcane Affinity: Enchanting skill increased by 10
- Magic Resistance: Reduces the chance you will be hit by spells by 2%
Other Information
- Start Location: Sunstrider Isle, Eversong Woods
- Home City: Silvermoon City
- Racial Mount: Hawkstrider
- Starting Weapons: Bows & Daggers
- Beasts in Eversong Woods: Cats & Dragonhawks
Orcs

The savage, green-skinned Orcs are one of the most prolific races of Azeroth. They are commonly believed to be brutal and mindless, possessing no humanity or empathy for other races. Born on the hellish world of Draenor, the Orcs were brought into the kingdom of Stormwind through the dimensional gateway known as the Dark Portal and forced to wage war on the Humans.
Although few are aware of their history, the Orcs once cultivated a noble, Shamanistic society on the world of Draenor. Tragically, the proud Orc clans were corrupted by the Burning Legion and used as pawns in the Legion’s invasion of Azeroth. The Orcs managed to rebel, however, and they were ultimately able to help turn the tide against their demon masters.
Led by the young Warchief, Thrall, the Orcs have reclaimed their strength and honor. Now, the Orcs stand ready to fight not for the sake of conquest, but for their right to survive in their adopted world.
Racial Traits
- Blood Fury: Increases attack power by (Level*4)+2 per character level (322 at 80). Lasts 15 sec. Instant – 2 min cooldown
- Command: Damage dealt by Death Knight, Hunter and Warlock pets increased by 5%
- Hardiness: Duration of Stun effects reduced by an additional 15%
- Axe Specialization: Expertise with Axes, Two-Handed Axes and Fist Weapons increased by 5
Other Information
- Start Location: Valley of Trials, Durotar
- Home City: Orgrimmar
- Racial Mount: Wolf
- Starting Weapons: Bows & Axes
- Beasts in Durotar: Boars, Crabs, Crocolisks, Raptors and Scorpids
Tauren

The Tauren are huge, bestial creatures who live in the grassy, open barrens of central Kalimdor. They live to serve nature and maintain the balance between the wild things of the land and the restless spirit of the elements.
Despite their enormous size and brute strength, the remarkably peaceful Tauren cultivate a quiet, tribal society. However, when roused by conflict, Tauren are implacable enemies who will use every ounce of their strength to smash their enemies under hoof.
Under the leadership of their ancient chief, Cairne Bloodhoof, the Tauren allied themselves with the Orcs during the invasion of the Burning Legion. The two races have remained steadfast allies ever since. Like the Orcs, the Tauren struggle to retain their sense of tradition and noble identity.
Racial Traits
- War Stomp: Stuns up to 5 enemies within 8 yds for 2 sec. – 0.5 sec cast – 2 min cooldown
- Endurance: Base Health increased by 5%
- Cultivation: Herbalism skill increased by 15
- Nature Resistance: Reduces the chance you will be hit by Nature spells by 2%
Other Information
- Start Location: Camp Narache, Mulgore
- Home City: Thunder Bluff
- Racial Mount: Kodo
- Starting Weapons: Guns & Axes
- Beasts in Mulgore: Boars, Carrion Birds, Cats, Tallstriders & Wolves
Trolls

The vicious Jungle Trolls, who populate the numerous islands of the South Seas, are renowned for their cruelty and dark mysticism. Barbarous and superstitious, the wily Trolls carry a seething hatred for all other races. One tribe, however, was forced to overcome its prejudices when it encountered the Orc Warchief, Thrall, and his mighty Horde. The Trolls of the Darkspear tribe, long since exiled from their ancestral lands in Stranglethorn Vale, were nearly destroyed by a band of aquatic Murlocs, but Thrall and the Horde managed to save them. In return the grateful Trolls swore an oath of eternal allegiance to the Horde.
Led by the cunning Shadow Hunter, Vol’jin, the Darkspear Trolls now make their home in Durotar along with their Orcish allies. Their village, named after their fallen tribal elder, Sen’jin, lies along the eastern coast of the harsh, rocky land. The Darkspear tribe also occupies tracts within the nearby jungles of the Echo Isles.
As part of the Horde, the Trolls have extended their loyalty to the mighty Tauren, but they have little trust for the manipulative Forsaken, whom they believe will visit only misery and strife upon their allies.
Racial Traits
- Berserking: Increases your attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec. – Instant – 3 min cooldown
- Regeneration: Health regeneration increased by 10%. 10% of total Health regeneration may continue during combat
- Da Voodoo Shuffle: Reduces the duration of all movement impairing effects by 15%. Trolls be flippin’ out mon!
- Bow Specialization: Your chance to critically hit with Bows is increased by 1%
- Beast Slaying: Damage dealt versus Beasts increased by 5%
Other Information
- Start Location: Valley of Trials, Durotar
- Home City: Orgrimmar
- Racial Mount: Raptor
- Starting Weapons: Bows & Axes
- Beasts in Durotar: Boars, Crabs, Crocolisks, Raptors and Scorpids