Draenei

A terrible explosion tore open the skies above northern Kalimdor. At that moment, the great ship Exodar plummeted from the heavens, and crashed upon the world of Azeroth.
Having fled the ravaged world of Outland, the noble draenei used the dimension traveling Exodar to reach safe haven. Inspired by tales of the heroic alliance that stood against the might of the Burning Legion, the draenei have come to enlist aid in retaking their shattered homeland. Dedicated to preserving life and upholding the tenets of the Holy Light, the draenei hope to gather a new coalition of warriors to battle the Burning Legion and put a halt to its horrific Burning Crusade.
Armed only with courage and their unshakable faith in the Light, the draenei look forward to finding the alliance and ushering them towards the destiny that awaits beyond the skies of Azeroth.
Racial Traits
- Heroic Presence: Increases chance to hit with all spells and attacks by 1% for you and all party members within 30 yards
- Gift of the Naaru: Heals the target 50 + 15/Level over 15 sec – 40 yd range – 1.5 sec cast – 3 min cooldown. The amount healed is increased based on the caster’s Spell Power or Attack Power. This ability does not lose casting time from taking damage
- Gemcutting: Jewelcrafting skill increased by 5
- Shadow Resistance: Reduces the chance you will be hit by Shadow spells by 2%
Other Information
- Start Location: Ammen Vale, Azuremyst Isle
- Home City: Exodar
- Racial Mount: Elekk
- Starting Weapons: Crossbows & Swords
- Beasts in Azuremyst Isle: Cats, Crabs, Ravagers & Tallstriders
Dwarves

The stoic dwarves of Ironforge are an ancient race of robust humanoids who live beneath the snow-capped mountains of Khaz Modan. The Dwarves have always been fast allies with the Humans, and they revel in the prospects of battle and storytelling alike.
In past ages, the Dwarves rarely left the safety of their mountain fortresses. However, whenever the call to battle sounded, they rose up to defend their friends and allies with unmatched courage and valor. Due to a recent discovery that uncovered fragments of their ancient origins, the Dwarves have undergone a remarkable transformation. The discovery convinced the Dwarves that the mighty Titans created them from stone when the world was young. They feel that their destiny is now to search the world over for more signs and proof of their enchanted heritage and to rediscover the Titans’ hidden legacies.
To this end, the Dwarves have sent out their Prospectors to all ends of the world in the hopes of discovering new insight into their shrouded past. These journeys led to Dwarven excavation sites all over the known world, some of which serve as outposts and some of which serve as potential hunting grounds for enemies of the Dwarven race.
Racial Traits
- Stoneform: While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increases by 10%. Lasts 8 sec. – 3 min cooldown
- Gun Specialization: Your chance to critically hit with Guns is increased by 1%
- Find Treasure: Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled
- Frost Resistance: Reduces the chance you will be hit by Frost spells by 2%
Other Information
- Start Location: Coldridge Valley, Dun Morogh
- Home City: Ironforge
- Racial Mount: Ram
- Starting Weapons: Guns & Axes
- Beasts in Dun Morogh: Cats, Bears, Boars & Wolves
Night Elves

The Night Elves’ reckless use of magic drew the Burning Legion into the world and led to a catastrophic war between the two titanic races. The Night Elves barely managed to banish the Legion from the world, but their wondrous homeland was shattered and drowned by the sea.
Until recently, the Night Elves closed themselves off from the rest of the world and remained hidden atop their holy mountain of Hyjal for many thousands of years. The Legion’s invasion brought the Night Elves out of their long period of slumber. They now have renewed interest in shaping the world, and for the first time are allying themselves with other races to insure the continued survival of Azeroth.
As a race, Night Elves are typically honorable and just, but they are very distrusting of the ‘lesser races’ of the world. They are nocturnal by nature and their shadowy powers often elicit the same distrust that they have for their mortal neighbors.
Racial Traits
- Shadowmeld: Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until canceled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect. – 2 min cooldown
- Quickness: Reduces the chance that melee and ranged attackers will hit you by 2%
- Elusiveness: Reduces the chance enemies have to detect you while Shadowmelded or Stealthed
- Wisp Spirit: Transform into a wisp upon death, increasing movement speed by 75%
- Nature Resistance: Reduces the chance you will be hit by Nature spells by 2%
Other Information
- Start Location: Shadowglen, Teldrassil
- Home City: Darnassus
- Racial Mount: Nightsaber
- Starting Weapons: Bows & Daggers
- Beasts in Teldrassil: Cats, Boars, Owls & Spiders