April 17, 2009
Recent In-Game Fixes
Bornakk posted a list of in-game fixes that went live on the 16th. I’m hoping since it was actually posted today, that the date was in error because when I did Kologarn last night (Thursday) my pet still wouldn’t attack him and it’s listed as a “fixed” issue.
- Pets have been properly trained to now attack Kologarn when instructed.
- Hunter pets should now have their talents refunded when a hunter switches talent specs, even if they are dismissed at the time.
- Improved Aspect of the Hawk should no longer allow Rapid Regeneration to provide additional mana beyond the intended scope of the ability.
- T.N.T. should now properly increase the damage of Explosive Trap.
And maybe it’s just me, but I tried Viper Sting on Iron Council and it didn’t do anything (yes, I applied it to the bosses with mana). Scouring the bug forums, I have seen only one post about it (and not a blue at that). Perhaps I’m the only remaining Beast Mastery hunter that raids and all you Survivalists aren’t having mana problems?
April 14, 2009
So late it's early
Extended, extended downtime. Here are the official notes if you want to look at the entire list. Of interest hunter items to follow. One of the undocumented changes I don’t remember seeing mentioned is that Kibler’s Bits have been reduced to 20/20, down from 30/30.
- Since discovering Ulduar in the Storm Peaks, adventurers have journeyed to the titan city to learn more about its mysterious past. Further exploration has revealed that the magnificent complex is above all a prison, intended to permanently confine the Old God of death, Yogg-Saron. This ancient horror has corrupted its guards, and now it is breaking through the last of its restraints. Faced with the peril of Yogg-Saron’s imminent freedom, a band of mortals has made preparations for a sweeping assault on the city. Overcoming the legions of iron minions and towering defenses at the city’s entrance will take tremendous strength, but even that great victory may not be enough to overcome the madness that dwells below.
- As the might of the Scourge wanes under the pressure of Azeroth’s heroes, the Argent Crusade have taken a foothold in Arthas’s back yard. Off the northeastern coast of Icecrown, the Argent Crusade have sounded the call for the most bold and brave adventurers of the Horde and Alliance to take part in the Argent Tournament. Representatives of all ten faction capitols, from Undercity to Exodar, have traveled to the tournament grounds to find champions among their heroes who will prepare for the inevitable battle against the enemy of all living beings, the Lich King.
- Due to significant talent tree revisions, all players will have their talent points reimbursed. Several new spells and abilities have been added for select classes. Players will need to visit their class trainer to learn new spells.
- The Argent Tournament, a permanent in-game event, has come to Icecrown. Players interested in taking part in this event should visit the Argent Pavilion located on the west side of the tournament grounds. Features include:
- New ways of gaining reputation with capitol cities.
- All new daily quests, achievements and titles.
- New rare and epic items, tabards, pets, banners, faction shirts and mounts.
- Mounted combat, and much more to come!
- All Ground Mounts may now swim without dismounting the rider. Flying Mounts still may NOT, and will dismount the rider upon entering water.
- Players level 40 and higher will now be able to visit their trainer to pay a one-time fee and access the dual talent specialization feature.
- The achievement Brew of the Year has been removed from the Brewmaster meta-achievement. The achievement Brew of the Month has been added in its place.
- Noblegarden has been redesigned into a week-long holiday with new items, quests, and more. Various achievements have been added, including the meta-achievement Noble Gardener, which is now required for the meta-achievement What A Long, Strange Trip It’s Been.
- Applying a glyph no longer requires a Lexicon of Power. The same rules for switching between dual talent specializations now apply to switching glyphs and cannot be performed while in combat, Battlegrounds (except when Preparation is up), or Arenas (no exceptions).
- Players will now be able to queue for battlegrounds from any location. Leaving a battleground will return you to the location from which you entered.
- Command (Orc Racial): Applies to shaman pets, and now correctly applies to death knight pets.
- Gift of the Naaru (Draenei Racial): The heal has been changed to an instant-cast heal-over-time.
- Stoneform (Dwarf Racial): No longer makes you immune to poison, disease and bleed effects for 8 seconds. Instead, using Stoneform will clear those effects when cast. Cooldown reduced to 2 minutes from 3 minutes.
- Armor Penetration Rating: All classes now receive 25% more benefit from Armor Penetration Rating.
- Hysteria, Tricks of the Trade, Enrage, Wrecking Crew, Death Wish, Arcane Power, Owlkin Frenzy, Beast Within, and Avenging Wrath damage bonuses no longer stack together.
- Mana Regeneration: The amount of mana regeneration derived from intellect and spirit has been reduced by 40%; however, talents that allow for mana regeneration while in combat have been increased. As a result, in-combat regeneration for classes with those talents will stay the same, while out-of-combat regeneration will be lower.
- Taunts: All player or pet-generated taunts now have a shared diminish category. In addition, Taunt-type effects from pets and from classes other than death knight, druid, paladin, and warrior have been set such that bosses can be made immune to them while still affected by death knight, druid, paladin, and warrior taunts.
- Ammunition: All types of gun and bow ammunition now stack to 1000. All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built into the hunter’s Auto Shot.
- Aspect of the Pack is now raid wide, and radius increased from 30 yards to 40 yards.
- Call Stabled Pet: This new ability lets the hunter remotely access the stable. 30-minute cooldown.
- Cunning, Ferocity and Tenacity pets now all have +5% damage, +5% armor and +5% health bonuses. This should make more pet families feel viable, while additional talents have been added to distinguish a pet’s abilities based on its specializations.
- Disengage: Cooldown increased by 5 seconds.
- Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered. Now reduces speed by 50% (previously 60%).
- Pets now inherit more spell hit from the hunter. Pets with magic attacks should not require a player to stack additional hit compared to pets with physical attacks.
- Viper Sting redesigned: Stings the target, draining 4% of mana over 8 seconds (up to a maximum of 8% of the caster’s maximum mana), and energizing the hunter equal to 300% of the amount drained. Only one Sting per hunter can be active on any one target.
- Animal Handler: No longer reduces the cooldown of Master’s Call, but instead increases the duration of the Master’s Call effect by 3/6 seconds.
- Improved Aspect of the Hawk now has a new spell effect.
- Chimera Shot: Mana cost reduced from 16% to 12%.
- Concussive Barrage redesigned: 2-point talent. Now causes your Multi-Shot and Chimera Shot to have a 50/100% chance to daze the target for 4 seconds.
- Efficiency: Increased to 3/6/9/12/15% up from 2/4/6/8/10%.
- Piercing Shots redesigned: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 seconds. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.
- Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.
- Rapid Recuperation redesigned: You gain 2/4% of your mana every 3 seconds while under the effect of Rapid Fire, and you gain 1/2% of your mana every 2 seconds for 6 seconds when you gain Rapid Killing.
- Silencing Shot: No longer on the global cooldown.
- Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an Auto Shot to 80%.
- Entrapment redesigned: When your Frost Trap, Immolation Trap, Explosive Trap and Snake Trap are triggered, you entrap all afflicted targets, preventing them from moving for 2/3/4 seconds.
- Explosive Shot: Base damage lowered by 10%. Attack power scaling reduced by 12.5%. The periodic damage from this ability no longer triggers Judgement of Wisdom and Judgement of Light.
- Hunting Party: This talent has been reduced to 3 points, and now increases your total agility by an additional 1/2/3%.
- Lock and Load redesigned: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.
- New Talent: Black Arrow: Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and doing periodic shadow damage for 15 seconds. 30-second cooldown. Shares a cooldown with all other traps.
- T.N.T.: Increases damage done by Explosive Shot, Immolation Trap, and Explosive Trap by 2/4/6%.
- Trap Mastery: This talent has been moved up to tier-2, up from tier-9, and is now a 3-point talent.
- Trap Mastery, Resourcefulness and T.N.T. now all affect Black Arrow.
- Improved Wing Clip: This talent has been removed.
- Wyvern Sting: Duration increased from 12 seconds to 30 seconds. PvP duration reduced from 10 seconds to 6 seconds.
- Bullheaded now adds 20% damage reduction for 12 seconds along with its current CC-removal effect.
- Cornered: The critical strike reduction when this ability is active has been increased.
- Feeding Frenzy increased to 8/16% damage up from 6/12%.
- Furious Howl (wolf special ability) now stacks with Battle Shout and Blessing of Might, however, it only affects the wolf and hunter. Its effect and cooldown have been doubled so that it provides the same benefit but isn’t up 100% of the time.
- Gorillas now have a new family ability, Pummel, which works like the warrior ability and has a single rank.
- Grace of the Mantis and Roar of Sacrifice are now also available to Cunning pets.
- Great Resistance increased to 5/10/15% magic damage reduction, up from 3/6/9%.
- Roar of Recovery cooldown decreased to 3 minutes, down from 6 minutes.
- New Talent: Shark Attack: This new 2-rank talent is available to Ferocity pets. It increases pet damage.
- New Talent: Silverback: This new 2-rank talent is available to Tenacity pets. It heals the pet when Growl is used.
- Roar of Sacrifice can be used on the hunter only.
- Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.
- Thunderstomp is no longer a gorilla-specific family ability and is now available to all Tenacity pets. It has been reduced to one rank.
- Turtles and Crabs now dwell in waters of and off Eversong and the Ghostlands, giving Blood Elf hunters access to local Tenacity pets.
- New Talent: Wild Hunt: This new 2-rank talent is available to all 3 pet trees. Increases the contribution your pets get from your stamina by 20/40% and attack power by 10/20%.
- All flasks now last 1 hour. To compensate, all flask recipes will provide 2 flasks for the same material cost.
- Flasks now stack to 20, and their vendor sell prices have been reduced to lower the Auction House deposits.
- Northrend flasks will be converted to mixtures. This includes the Flask of Stoneblood, Flask of Pure Mojo, Flask of Endless Rage, and Flask of the Frost Wyrm. Mixtures can create 2 flasks of the corresponding type. This allows players who stockpiled Northrend flasks to convert them to the new system without any loss.
- Flint and Tinder is no longer necessary for creating a campfire. You’re just that resourceful!
- Ingredients such as Spices, Apples, and the like have been removed from most cooking recipes.
- Players no longer need to complete the Clamlette Surprise quest to gain Artisan cooking. The quest now offers the unique recipe, Clamlette Magnifique. If you already completed the quest, you can visit Dirge Quickcleave in Gadgetzan to learn this recipe (for free).
- Prospector Khazgorm, found in Bael Modan in southern Barrens, now sells the recipe for Dig Rat Stew to the Alliance.
- Several Northrend recipes were given greater skill up ranges to make it easier to reach 450 cooking skill.
- You no longer need to learn cooking from books. The trainers have finally done their reading and are able to teach you the same thing.
- A new (and very rare) special mount can now be caught from Northrend fishing pools.
- New fishing dailies are now offered from Marcia Chase in Dalaran City!
- Players are no longer required to do the Nat Pagle, Angler Extreme quest to gain Artisan fishing. The quest now offers a special superior-quality fishing pole instead. If you already completed the quest, you can visit Nat Pagle in Dustwallow Marsh to receive this new fishing pole.
- The time needed to catch fish has been reduced.
- You can now fish anywhere, regardless of skill. Every catch has the potential for fishing skill gains, but you are likely to catch worthless junk in areas that are too difficult for your skill.
- You can now fish in Wintergrasp, and the fishin’ is good!
- You no longer need to learn fishing from books. The trainers have finally done their reading and are able to teach you the same thing.
- Horde characters may now obtain the quest “CLUCK!” from Chickens. While Farmer Saldean won’t be selling Special Chicken Feed to the Horde, perhaps “Westfall” William Saldean in Brill might…
- Malygos will now properly delay before breathing after a Vortex on Heroic difficulty.
- Naxxramas: The Chains of Kel’Thuzad will no longer reset the raid’s threat. Players with pets who attempt to use the Obedience Crystals in Naxxramas will have their pets dismissed automatically so they may possess an Understudy.
- Archavon, Emalon, and their allies will now banish themselves 10 minutes prior to the beginning of a Lake Wintergrasp battle. A warning will be given 15 minutes prior to the start of Wintergrasp. They will not banish themselves if in combat.
- New Advanced features for quest tracking are now available. Players will need to activate this option within the Interface panel.
- A new Color Blind option is available under the Interface panel.
- Spell Effect Level setting has been split into Particle Density and Projected Textures. Previously, Spell Effect Level controlled both of these features.
- Added new Video Mode Ultra (should only be used on the highest-end systems).
- Shadow Quality has a new higher level of detail. The slider for adjusting Shadow Quality remains the same, though there is an additional step at the high end of the spectrum.
- A new feature has been added allowing players to allocate talent points before confirming they’d like to spend them. This feature must be turned on in the Interface Options.
- New high-resolution player textures for Northrend armor sets have been added. Players can enable this feature by setting Player Textures to High in the Effects Panel of the Video Options.
- Players can now return items purchased with an alternate currency back to the original vendor within 2 hours of the purchase time for the original cost of the item. Stackable items (such as Frozen Orbs and gems) and charged items that can be purchased with an alternate currency are not eligible.
- Confirmation boxes have been added to purchases over 150 gold.
- The calendar now supports a guild-wide sign-up sheet, allowing the event organizer to invite his or her entire guild.
- Class roles (i.e. damage, tanking, healing) have been added to the Looking For Group feature. Class roles will be displayed when sorting through the Looking For More section.
- Quest and Achievement tracking are now combined in a new Objectives Tracking window. Advanced features can be activated from the Objectives Options panel.
- On-Use items will display in the Objectives Tracking when tracking a quest that uses them. No more searching through your bags for that on-use quest item!
- Health and Fuel/Ammo bars have been added to the vehicle interface whenever operating a vehicle.
- The mini-map has been optimized for better performance. Displays for vehicles, class colors, and off-map pings have been added as well.
- Players first entering any dungeon that will result in a lock-out timer will be warned if they are going to be saved to the instance. This warning will include an option to port to the nearest graveyard before being saved.
- New elite mob frames have been added for V-Key frames.
- For additional notes on Lua and XML changes please visit the UI & Macros forum.
- Arena Grand Master Trinket: Dodge rating has been replaced with stamina.
- Badges and Emblems looted off of any dungeon bosses by a member of the party or raid will automatically be given to all eligible party or raid members. Party or raid members must still be inside the instance to receive Badges or Emblems.
- A new clam, the Giant Darkwater Clam, can be obtained by fishing in Wintergrasp. This mighty clam has a greatly increased chance to drop pearls, and yields up to five times the regular amount of clam meat.
- Loot from clams now stacks correctly!
- Changed the icon for Succulent Clam Meat so it doesn’t look quite as disgusting. Now 100% more succulent!
- Existing crafted resilience armor sets now offer additional stamina and resilience ratings through set * Glyph of Aimed Shot: Now reduces cooldown by 2 seconds.
- Glyph of Chimera Shot: Reduces the cooldown of Chimera Shot by 1 second.
- Glyph of Explosive Shot: Increases the critical strike chance of Explosive Shot by 4%.
- Glyph of Explosive Trap: The periodic damage from your Explosive Trap can now be critical strikes.
- Glyph of Kill Shot: Reduces the cooldown of Kill Shot by 6 seconds.
- Glyph of the Monkey: This glyph has been converted to Glyph of Mending, which increases the healing done by Mend Pet by 40%.
- Glyph of Raptor Strike: For 3 seconds after using Raptor Strike, you take 20% less damage.
- Glyph of Scatter Shot: Increases the range of Scatter Shot by 3 yards.
- Glyph of Snake Trap: Now reduces damage taken by snakes from area damage by 90%.
- Glyph of Wyvern Sting: Now reduces the cooldown by 6 seconds, down from 15 seconds. No longer reduces the damage done by Wyvern Sting’s effect.
- Hearthstone: Cooldown has been reduced to 30 minutes down from 60 minutes.
- Magic Dust now has a 10-second PvP duration.
- Old Naxxramas Shoulder Enchants will now soulbind items.
- Pack of Endless Pockets can now be mailed.
- Patroller’s Pack now sounds like a bag.
- Several beverages missing from the “Beverages Consumed” statistic have been added.
- Several foods missing from the Food Eaten statistic have been added.
- Sprite Darter Eggs: May now (very rarely) drop from Sprite Darters in Feralas. Note that only Horde characters can attack and kill Sprite Darters.
- Three new mounts are available from Horde mount vendors, equalizing the number of purchasable normal and epic mounts: the Black Wolf, the White Kodo, and the Black Skeletal Horse (in Orgrimmar, Bloodhoof Village, and Brill respectively).
- Tiny Emerald Whelplings: May now (very rarely) drop from Adolescent Whelps in the Swamp of Sorrows.
- White Tickbird Hatchling is now classified as a Pet.
- Leaving a group while in an instance will now port you to the nearest graveyard rather than your Hearthstone location.
- Yaaarrrr! now has a detailed tooltip.
- Cower: This pet ability will now display its cooldown correctly.
- Disengage: This ability can no longer be used while riding any type of vehicle.
- Froststorm Breath: This pet ability will now display its cooldown correctly.
- Heart of the Phoenix: Can no longer be set to autocast (which did not work).
- Hunter traps will no longer be able to be set off by totems.
- Rake: This pet ability will now always refresh when used by the pet.
- Savage Rend (raptor special ability): Fixed a tooltip error to correctly note this ability boosts damage rather than attack power.
- Spirit Strike: This pet ability now has its damage increased by Prowl as intended.
- Spore Cloud: This pet ability will now autocast properly at all ranks.
- Steady Shot: Now does correct damage with heirloom weapons.
- Many items with 110 attack power now correctly grant 110 ranged attack power.
- Blood Fury: The tooltip on the attack power version of this ability will now tell how much attack power it grants to the orc.
- Shadowmeld: Using this ability will no longer cause friendly players to deselect the night elf.
March 31, 2009
I know there was a plot
I was hoping the thread might have evolved a bit more, but it didn’t. So, here’s the latest from Ghostcrawler. Back in January it was hinted that hunters would have some “big changes” come 3.1 and no one has been very certain with what they were going to be, since it was never announced. Someone asked if there was some upcoming announcement regarding said changes and GC replied:
We wanted to do more with ammo than we were technically able to do in the short term.
But it also reminds us of the concern regarding how we would end up scaling in 3.1.
You have to convince us there is “this scaling problem.” At what gear level will hunters start to fall behind just because of gear? If that doesn’t happen until players have attack power greater than 12,000 then it isn’t going to affect you this expansion. As long as your damage increases with gear upgrades then you are scaling. If your damage increases slower than other dps classes with similar upgrades, then a problem exists.
Rabble rabble.
Every class and spec on these boards is arguing their damage is too low for Ulduar. I haven’t seen a ton of evidence yet to suggest that hunters are suffering worse than any other class.
There is this perception I think that we nerfed hunters because of ammo changes. We nerfed hunters because they were doing too much damage (and SS was a larger portion of total damage than we wanted).
I did say that we were going to redo some portions of the hunter equation for 3.1, which we did with changes to Explosive Shot, TNT, pet talent trees, Chimera Shot and all the other changes in the patch notes. When we redo ammo, we’ll have to redo them all again. We made sure that hunters will continue to scale satisfactorily into the next couple of tiers of content, but if you think we made a mistake somewhere, feel free to point it out. But you need to be specific. Saying “We don’t scale” isn’t sufficient, because you in fact do.
March 19, 2009
Just a slice
With another new 3.1 build deployed, it’s probably high time for a recap of all the Hunter changes.
- Ammunition: All types of gun and bow ammunition now stack to 1000. All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built into the hunter’s Auto Shot.
- Aspect of the Pack is now raid wide, and radius increased from 30 yards to 40 yards.
- Call Stabled Pet: This new ability lets the hunter remotely access the stable. 30-minute cooldown.
- Cunning, Ferocity and Tenacity pets now all have +5% damage, +5% armor and +5% health bonuses. This should make more pet families feel viable, while additional talents have been added to distinguish a pet’s abilities based on its specializations.
- Disengage: Cooldown increased by 5 seconds.
- Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered. Now reduces speed by 50% (previously 60%).
- Pets now inherit more spell hit from the hunter. Pets with magic attacks should not require a player to stack additional hit compared to pets with physical attacks.
- Viper Sting redesigned: Stings the target, draining 4% of mana over 8 seconds (up to a maximum of 8% of the caster’s maximum mana), and energizing the hunter equal to 300% of the amount drained. Only one Sting per hunter can be active on any one target.
- Animal Handler: No longer reduces the cooldown of Master’s Call, but instead increases the duration of the Master’s Call effect by 3/6 seconds.
- Improved Aspect of the Hawk now has a new spell effect.
- Chimera Shot: Mana cost reduced from 16% to 12%.
- Concussive Barrage redesigned: 2-point talent. Now causes your Multi-Shot and Chimera Shot to have a 50/100% chance to daze the target for 4 seconds.
- Efficiency: Increased to 3/6/9/12/15% up from 2/4/6/8/10%.
- Piercing Shots redesigned: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 seconds. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.
- Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.
- Rapid Recuperation redesigned: You gain 2/4% of your mana every 3 seconds while under the effect of Rapid Fire, and you gain 1/2% of your mana every 2 seconds for 6 seconds when you gain Rapid Killing.
- Silencing Shot: No longer on the global cooldown.
- Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an Auto Shot to 80%.
- Entrapment redesigned: When your Frost Trap, Immolation Trap, Explosive Trap and Snake Trap are triggered, you entrap all afflicted targets, preventing them from moving for 2/4/6 seconds.
- Explosive Shot: Base damage lowered by 10%. Attack power scaling reduced by 12.5%. The periodic damage from this ability no longer triggers Judgement of Wisdom and Judgement of Light.
- Hunting Party: This talent has been reduced to 3 points, and now increases your total agility by an additional 1/2/3%.
- Lock and Load redesigned: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.
- New Talent: Black Arrow: Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and doing periodic shadow damage for 15 seconds. 30-second cooldown.
- T.N.T.: Gives your Explosive Shot a 33/66/100% chance to refresh the duration of your Immolation Trap effect on the target.
- Trap Mastery: This talent has been moved up to tier-2, up from tier-9, and is now a 3-point talent.
- Trap Mastery, Resourcefulness and T.N.T. now all affect Black Arrow.
- Improved Wing Clip: This talent has been removed.
- Wyvern Sting: Duration increased from 12 seconds to 30 seconds. PvP duration reduced from 10 seconds to 6 seconds.
- Bullheaded now adds 20% damage reduction for 12 seconds along with its current CC-removal effect.
- Cornered: The critical strike reduction when this ability is active has been increased.
- Feeding Frenzy increased to 8/16% damage up from 6/12%.
- Furious Howl (wolf special ability) now stacks with Battle Shout and Blessing of Might, however, it only affects the wolf and hunter. Its effect and cooldown have been doubled so that it provides the same benefit but isn’t up 100% of the time.
- Gorillas now have a new family ability, Pummel, which works like the warrior ability and has a single rank.
- Grace of the Mantis and Roar of Sacrifice are now also available to Cunning pets.
- Great Resistance increased to 5/10/15% magic damage reduction, up from 3/6/9%.
- Roar of Recovery cooldown decreased to 3 minutes, down from 6 minutes.
- New Talent: Shark Attack: This new 2-rank talent is available to Ferocity pets. It increases pet damage.
- New Talent: Silverback: This new 2-rank talent is available to Tenacity pets. It heals the pet when Growl is used.
- Roar of Sacrifice can be used on the hunter only.
- Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.
- Thunderstomp is no longer a gorilla-specific family ability and is now available to all Tenacity pets. It has been reduced to one rank.
- Turtles and Crabs now dwell in waters of and off Eversong and the Ghostlands, giving Blood Elf hunters access to local Tenacity pets.
- New Talent: Wild Hunt: This new 2-rank talent is available to all 3 pet trees. Increases the contribution your pets get from your stamina by 20/40% and attack power by 10/20%.
Also, the new Tier 8/8.5 (10 man/25 man) set bonuses have been released. Two piece Scourgestalker increases the damage done by your Serpent Sting by 10% and four piece Scourgestalker causes your Steady Shot to have a chance to grant 600 attack power for 15 seconds.
March 12, 2009
9684
More changes to Test.
- Wyvern Sting cooldown has been lowered from 1.5min to 1min.
- Frost Trap now slows down the enemy by 50%.
- Resourcefulness now also effects Black Arrow.
- Entrapment – When your Frost Trap, Immolation Trap, Explosive Trap and Snake Trap are triggered you entrap all afflicted targets, preventing them from moving for 2/4/6 sec.
- Animal Handler – Increases the duration of your Master’s Call effect by 6sec.
- Concussive Barrage changed from 3 to 2 ranks, now gives your successful Chimera Shot and Multi-Shot attacks a 50/100% chance to Daze the target for 4 sec.
- Efficiency now reduces the Mana cost of your Shots and Stings by 3/6/9/12/15%.
Also, a new spirit beast has been added – think a transparent version of the Winterspring Frostsabers. It also appears to be a rare NPC though so camping will still likely be necessary to obtain it.
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